“Storytelling in Video Games” is the nineteenth chapter of Volume 1 of Teaching the Game: a collection of syllabi for game design, development, and implementation. This peer-reviewed publication was invited in 2020 and published July 1, 2021. Winchell, A.E. “Storytelling in Video Games.” Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (Eds.) (2021). Teaching the Game: … Read More “Publication: Teaching the Game” »
Tag: video games
Accepted Abstract for the Southwest Popular and American Culture Association Conference in the Game Studies, Culture, Play, and Practice area, presented in Albuquerque on February 12, 2015. While plenty of research has been done about the representation and sexualization of female characters in video games, very little has been done about tabletop gaming outside of … Read More “Abstract: Female Representation and Sexualization in Tabletop Gaming” »
“Video Games as a New Form of Interactive Literature,” a peer-reviewed journal article by Anne Winchell, has been published in a special issue of Syllabus Journal entitled Teaching With and About Games. Read Online Video Games as a New Form of Interactive Literature The Honors course “Storytelling in Video Games” treats video games as literature … Read More “Publication: Video Games as a New Form of Interactive Literature” »
Accepted Abstract for the Women and Gender Research Collaboration on Exploring Gender, Mental Health, and Wellness, presented at Texas State University on March 28, 2014. In the recent game Outlast, released August 21, 2013, the player wanders through Mount Massive Asylum, killing the mentally ill patients who attack him. The game “aims to show that … Read More “Abstract: Mental Disorders in Video Games: Stereotypes and Savants” »