The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. [Read more]

The Honors course “Storytelling in Video Games” treats video games as literature and seeks to teach students how to analyze video games in terms of the stories that they tell to understand them as reflections of the culture and times that have created them. [Read more]

With the recent shift to online classes, there has been a lot of talk on how to recreate the quality of an in-person discussion in an online setting. In this presentation, I’ll share the techniques I’ve learned from setting up the overall class structure and leading discussions .[Read more]

When current events intersect with curriculum, YouTube can help show students the relevance of their studies. View lesson plans that use clips from John Oliver, Samantha Bee, Stephen Colbert, Seth Meyers and the Daily Show. [Read more]

[College freshmen] are surrounded by visual texts in their everyday lives, and while some students have learned to be critical of select types of visual texts, such as advertisements, other forms go unexamined.[Read more]

While plenty of research has been done about the representation and sexualization of female characters in video games, very little has been done about tabletop gaming outside of tabletop RPGs. [Read more]

Although [the] portrayal of mental illness as a disease that needs to be violently exterminated is common in horror video games, some progress has been made in other genres of video games, including role-playing games. [Read more]