“Storytelling in Video Games” is the nineteenth chapter of Volume 1 of Teaching the Game: a collection of syllabi for game design, development, and implementation. This peer-reviewed publication was invited in 2020 and published July 1, 2021. Winchell, A.E. “Storytelling in Video Games.” Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (Eds.) (2021). Teaching the Game: … Read More “Publication: Teaching the Game” »
Category: Academics
Accepted proposal for the Southwest Popular and American Culture conference, presented on February 24, 2021. With the recent shift to online classes, there has been a lot of talk on how to recreate the quality of an in-person discussion in an online setting. In this presentation, I’ll share the techniques I’ve learned from setting up … Read More “Abstract: Helping Students Engage in Discussions in the Fully Online Classroom” »
Accepted Abstract for the Southwest Popular Culture Association and American Culture Association Conference, presented in Albuquerque, NM on February 9, 2018. On days when current events seem to intersect with class curriculum, YouTube can be a boon to teachers seeking to show students the relevance of their studies. I will discuss several lesson plans from … Read More “Abstract: YouTube in the Classroom: Late Night Comedians and English Composition” »
Accepted Abstract for the National Popular Culture Association and American Culture Association Conference, presented in Seattle, WA on March 22, 2016. Teaching college freshmen to interpret visual texts is an important step in the overall development of their literacy skills. They are surrounded by visual texts in their everyday lives, and while some students have … Read More “Abstract: K-Pop and Visual Literacy: Engaging Students by Interpreting Korean Music Videos” »
Accepted Abstract for the Southwest Popular and American Culture Association Conference in the Game Studies, Culture, Play, and Practice area, presented in Albuquerque on February 12, 2015. While plenty of research has been done about the representation and sexualization of female characters in video games, very little has been done about tabletop gaming outside of … Read More “Abstract: Female Representation and Sexualization in Tabletop Gaming” »
“Video Games as a New Form of Interactive Literature,” a peer-reviewed journal article by Anne Winchell, has been published in a special issue of Syllabus Journal entitled Teaching With and About Games. Read Online Video Games as a New Form of Interactive Literature The Honors course “Storytelling in Video Games” treats video games as literature … Read More “Publication: Video Games as a New Form of Interactive Literature” »
Accepted Abstract for the Women and Gender Research Collaboration on Exploring Gender, Mental Health, and Wellness, presented at Texas State University on March 28, 2014. In the recent game Outlast, released August 21, 2013, the player wanders through Mount Massive Asylum, killing the mentally ill patients who attack him. The game “aims to show that … Read More “Abstract: Mental Disorders in Video Games: Stereotypes and Savants” »